A fun, guided way to choose your next movie.

A fun, guided way to choose your next movie.

Solo Design Project · PRODUCT DESIGN

Solo Design Project · PRODUCT DESIGN

ROLE

Product Designer

Product Designer

TIMELINE

Fall 2025

1 week

Fall 2025

1 week

TOOLS

Figma

Figma

OVERVIEW

I love movies, but hate picking them. Movie nights with friends often stalled before they even began, with endless scrolling and debate making it hard to agree on a single option. That repeated frustration motivated me to design FlickPick.

FlickPick is a mobile app designed to make choosing what to watch feel easier and more fun. Instead of endless scrolling through streaming platforms, FlickPick helps users decide through a structured, tournament style flow that works both solo and with friends. The experience balances playful interaction with practical tools for discovery, tracking, and reflection.

01 RESEARCH

COMPETITIVE ANALYSIS

This project began with competitive analysis to understand how existing movie and tracking platforms support discovery, decision-making, and tracking. I focused on how they structure browsing, logging, and social interaction.

Platforms analyzed:

Letterboxd

Beli

Goodreads

Kahoot

INSIGHTS

01 Discovery supports browsing, not deciding

01 Discovery supports browsing, not deciding

Most platforms help users explore content but do little to guide commitment to a single choice

02 Social features prioritize sharing, not collaboration

02 Social features prioritize sharing, not collaboration

Reviews and feeds dominate, with limited support for group decision making

03 Logging and tracking feel reflective, not actionable

03 Logging and tracking feel reflective, not actionable

Apps like Beli and Goodreads are excellent for logging past experiences, but they are not designed to help users decide what to engage with in the moment

DESIGN QUESTION

How might we reduce choice overload and support confident movie decisions, both for individuals and groups?

01 IDEATION

OVERVIEW

I began with a hypothesis that movie decision making breaks down due to decision overload rather than lack of options. I explored different ideas to understand ways people could make choices both individually and in a group.

IDEAS

01 Tournament style elimination

01 Tournament style elimination

Each person makes simple tournament picks and algorithm combines them to find the best match for the group

02 Enhanced filters

02 Enhanced filters

Explored improving traditional discovery through more filters and sorting

Reinforces the same scrolling behavior that causes decision fatigue

03 Voting or rating group selection

03 Voting or rating group selection

Explored simple voting mechanisms where users ranked or rated options

Still leads to debate and long decision making

SELECTED CONCEPT

Tournament style elimination

Compared to traditional browsing or group voting, a tournament approach reduces decision fatigue and helps groups decide faster.

04 STRUCTURE

INFORMATION ARCHITECTURE

This structure separates decision making (Pick), exploration (Discover), and reflection (Profile) to support different purposes.

TOURNAMENT FLOW

I explored different flow structures to emphasize clarity especially for group decision making

04 THE DESIGN PROCESS

EARLY LAYOUTS

FINAL SCREENS

SOLO TOURNAMENT FLOW

FRIENDS CREATE GAME FLOW

PROFILE + DISCOVER FLOW

05 REFLECTION

TAKEAWAYS

Focusing on structure early made it easier to design the rest of the experience without overthinking individual screens or interactions

Separating the application into exploration, decision making, and profile helped keep the interactions focused and purposeful

WHAT I WOULD DO WITH MORE TIME

Design the full social flow, including adding friends, accepting requests, and deciding how friends appear across Profile, Pick, and Discover

Explore additional collaborative picking methods such as shared watchlists

Validate how different group dynamics (similar taste vs mixed taste) affect the tournament flow and final decision confidence

Conduct usability testing to assess the clarity of the tournament flow and app UX