A mobile app to help movie enthusiasts pick their next watch.

A mobile app to help movie enthusiasts pick their next watch.

Role

UX / UI DESIGNER

UX / UI DESIGNER

Timeline

OCTOBER 2025

2 DAYS

OCTOBER 2025

2 DAYS

Skills

INTERACTION DESIGN

WIREFRAMING

PROTOTYPING

INTERACTION DESIGN

WIREFRAMING

PROTOTYPING

Meet FlickPick

Meet FlickPlick

Overview

Overview

In a two-day solo design sprint, I set out to reimagine the indecisive, endless-scroll experience of choosing a movie. Every movie night starts the same way: too many options, too much time wasted, and the inevitable question, “What should we watch?” FlickPick transforms that frustration into something quick, fun, and interactive.

The result is a bracket-style mobile app concept with a chic, cozy aesthetic that turns movie selection into a game—helping users effortlessly narrow down choices by picking between two films at a time.

Challenge

Challenge

How might we create a movie-picking experience that is fast, engaging, and reduces decision fatigue?

Solution

Solution

A bracket for better movie night picks.

Understanding the User

Understanding the User

User Research

User Research

Because this was a short sprint, I relied on assumptions and secondary research which revealed pain points:

  • Decision fatigue → too many options make the process stressful instead of relaxing

  • Wasted time → long scrolling sessions before settling on a movie

  • Default to rewatching → often choose familiar films rather than spend time deciding on something new

User Journey

User Journey

Goal: Quickly choose a movie that fits the user’s current mood

  1. Open FlickPick

  2. Select preferred genres, runtime, and streaming service

  3. Compare two movies and choose the one that feels most appealing

  4. Continue through quick matchups until one final “winner” is revealed

  5. View the selected movie’s details and start watching confidently

The Design Process

The Design Process

Paper Wireframes

Paper Wireframes

1) Welcome Screen

1) Welcome Screen

2) Filter for your mood

2) Filter for your mood

3) Take your pick

3) Take your pick

4) We got a winner!

4) We got a winner!

Digital Wireframes

Digital Wireframes

  • Refined sketches into clean, consistent layouts in Figma

  • Added better spacing and enlarged text to prioritize readability

  • Included sample movies

Mockups

Mockups

Prototype Video

Prototype Video

  • Linked screens in Figma to simulate smooth interactions

  • Added clickable flows for filters, matchups, and final results

  • Added hover darken effects and functional checkmarks for interactive feedback

Link to Prototype

Reflection

Reflection

Next Steps

Next Steps

  • Build it out Code a responsive mobile app

  • API integration Pull data (TMDB) for genres, posters, trailers, and watch providers

  • Personalization→ Let users favorite movies and add winner history

  • Polish interactions Add smooth animations, subtle haptics/sounds, and loading states

  • And so much more → This concept is super scalable!

Takeaways

Takeaways

  • What I learned → Strengthened skills in visual design, interactive prototyping, and creating interactions in Figma

  • Impact → Simplified the movie picking process into a quick, enjoyable experience